Screen 2.3: Story Mode

Prototype

Let him tell stories — capture the narrative, not just facts

A/B Testing: Narrative Capture

Aaron is in his element when telling stories. Don't interrupt. Capture the asides — that's where the gold is.

A: Prompt-drivenB: Free-formC: Sequential
Journey Phase: Cautious Exploration (Phase 2) • Aaron's State: In his element • Lex's Role: Let him tell stories, capture asides
📖

Tell me a story.

Not the polished version. The real one. I'll capture it — you just talk.

Origin Story

Pick any poster on that wall. What's the story?

War Story

Tell me about a client project that almost went wrong but didn't.

Influence

Someone taught you something important. Who was it?

Lesson

What's a mistake you made that actually taught you something good?

Wild Card

What's the weirdest project you've ever taken on?

Version A Design Notes:

  • Prompt-driven — pick a prompt card, then record
  • Multiple stories can be captured per session
  • Shows what's been captured and what's remaining
  • Pros: Structured variety, covers different story types
  • Cons: Can feel like assignments

Version A

Pick a prompt, then record — structured variety.

Risk: Feels like assignments

Version B

Just start talking — maximum freedom.

Risk: Might feel directionless

Version C

One prompt at a time — clear progress.

Risk: Feels like checklist

📖 Why Story Mode Matters

Stories carry context that facts don't. When Aaron says "that Black Sabbath poster? Buddy found it in a barn in Ohio" — that's not just provenance, it's philosophy. The asides, the tangents, the "and that reminds me" moments are where real knowledge lives.