Screen 2.3: Story Mode
Let him tell stories — capture the narrative, not just facts
A/B Testing: Narrative Capture
Aaron is in his element when telling stories. Don't interrupt. Capture the asides — that's where the gold is.
Tell me a story.
Not the polished version. The real one. I'll capture it — you just talk.
Pick any poster on that wall. What's the story?
Tell me about a client project that almost went wrong but didn't.
Someone taught you something important. Who was it?
What's a mistake you made that actually taught you something good?
What's the weirdest project you've ever taken on?
Version A Design Notes:
- Prompt-driven — pick a prompt card, then record
- Multiple stories can be captured per session
- Shows what's been captured and what's remaining
- Pros: Structured variety, covers different story types
- Cons: Can feel like assignments
Version A
Pick a prompt, then record — structured variety.
Risk: Feels like assignments
Version B
Just start talking — maximum freedom.
Risk: Might feel directionless
Version C
One prompt at a time — clear progress.
Risk: Feels like checklist
📖 Why Story Mode Matters
Stories carry context that facts don't. When Aaron says "that Black Sabbath poster? Buddy found it in a barn in Ohio" — that's not just provenance, it's philosophy. The asides, the tangents, the "and that reminds me" moments are where real knowledge lives.