Screen 2.1: Suggested Threads
Surface themes from studio tour — begin deeper exploration
A/B Testing: Thread Discovery
Phase 2 begins. Aaron is slightly more open. Lex surfaces themes from the studio tour. Key: be curious, not prescriptive.
Some threads worth pulling...
Based on your studio tour and first capture, I noticed a few things that might be worth exploring deeper.
Pick one. Ignore them all. It's up to you.
The Turquoise Story
You mentioned a piece of turquoise from a family trip to Arizona. There seems to be more there...
4:32 - "my old man pulled over at this roadside stand..."
The Flat Files
Your design collection seems to have a specific bar for entry. What makes something worth keeping?
7:15 - "did it teach me something?"
Analog First
The thick markers, the sketching before screen — there's a method here. Want to dig in?
11:42 - "I start with the thickest marker I can find..."
Poster Collection
Those band posters on the wall — they're not just decoration. What's the story?
2:18 - "every one of these has a story..."
Reduce, Reduce, Reduce
You've said this phrase a few times now. It seems central to how you work.
First Capture + Studio Tour
Version A Design Notes:
- Card-based visual layout — scannable at a glance
- User picks which thread to explore (control)
- Depth indicators: shallow (green), medium (amber), deep (violet)
- Dismiss option for threads that don't interest
- Pros: High autonomy, easy to compare options
- Cons: Might overwhelm with choices
- NEW: Staggered fade animation (v0 pattern)
Version A
Visual card grid — user picks which thread.
Risk: Choice overload
Version B
One suggestion at a time — feels like dialogue.
Risk: Less autonomy
Version C
Grouped by category — reveals patterns.
Risk: Feels presumptuous
🧵 Phase 2: Cautious Exploration
Aaron passed Phase 1 (skeptical testing). He's now comparing output to his own voice and trying different prompts. Key moments: Topic Expansion → Process Capture → Story Mode → Voice Calibration → First Value Moment.